Oskar Burman's workshop keynote
Published: 2008-03-07
Length: 7 minutes
Recorded at: Workshop
Language: Swedish
Oskar Burman from Avalanche Studios talks about his roots at UDS and their work on the great racing title Ignition.
Published: 2008-03-07
Length: 7 minutes
Recorded at: Workshop
Language: Swedish
Oskar Burman from Avalanche Studios talks about his roots at UDS and their work on the great racing title Ignition.
Published: 2008-03-07
Length: 17 minutes
Recorded at: Workshop
Language: Swedish
Jens Andersson, Lead Designer at Starbreeze Studios, talks about the company's history and what he's learned over the years.
Published: 2008-03-07
Length: 27 minutes
Recorded at: Workshop
Language: English
James Salt, Lead Designer at DICE, gives many useful hints at how to make game development work, starting at the design stage. He also puts his suggestions in to fresh perspective by showing how it all was applied to Battlefield Heroes.
Published: 2008-03-07
Length: 21 minutes
Recorded at: Workshop
Language: Swedish
Johan Lindfors from Microsoft talks about the new ways XNA can help you get your game published, even on Xbox Live.
Published: 2008-03-07
Length: about 1 hour
Recorded at: Workshop
Language: English
Henning Tegen talks about the benefits and disadvantages of picking up the Quake 3 engine today, discussing everything from journaling systems and consoles to rendering. Henning also demonstrates his own game Celestial Impact.
Published: 2008-03-07
Length: about 1 hour
Recorded at: Workshop
Language: English
Filip Coulianos walks us through the process of making basic mods and maps for Valve's Source engine and the accompanying Hammer level editor. After the lecture, we did an interview with Filip, read it here.
Published: 2009-03-24
Length: 28 minutes
Recorded at: Workshop
Language: Swedish
Fredrik Wester talks about the money and business associated with the swedish game industry.
Published: 2009-03-24
Length: 20 minutes
Recorded at: Workshop
Language: English
Yashar Moradbakhti talks about how you take your game to the market and make money.
Published: 2009-03-24
Length: 22 minutes
Recorded at: Workshop
Language: Swedish
Nils Stadling talks about game development with XNA Game Studio 3.0.
Published: 2009-03-24
Length: 20 minutes
Recorded at: Workshop
Language: Swedish
Robert Nyberg talks about Starbreeze Studios and the history behind the company.