EPISODES

The Ongoing Democratization of Game Development

The Ongoing Democratization of Game Development

Published: 2008-02-20

Length: about 1 hour

Recorded at: Game Developers' Evening #1

Language: English

Dave Mitchell, Director at Microsoft XNA, talks about the democratization of game development.

Building a Game in 60 Minutes with XNA Game Studio 2.0

Building a Game in 60 Minutes with XNA Game Studio 2.0

Published: 2008-02-20

Length: about 1 hour

Recorded at: Game Developers' Evening #1

Language: English

Charles Cox, Developer Educator at Microsoft XNA, shows off the power of XNA Game Studio 2.0 by developing a game in an hour.

Diving in to XNA Game Studio 2.0 and the XNA Framework

Diving in to XNA Game Studio 2.0 and the XNA Framework

Published: 2008-02-20

Length: 39 minutes

Recorded at: Game Developers' Evening #1

Language: English

Not content with having created a game in 60 minutes, Charles Cox, Developer Educator at Microsoft XNA, decides to add multiplayer to his game. In roughly 30 minutes we have a match being played over system link with an Xbox 360.

Kent Åberg on the history and philosophy behind Sun

Kent Åberg on the history and philosophy behind Sun

Published: 2008-02-27

Length: 37 minutes

Recorded at: Game Developers' Evening #2

Language: English

Kent Åberg, Business Development Manager for Sun Microsystems, gives a run-through of the history of the company and gives about a couple of billion reasons to develop mobile games with Java (hint: it's the user base).

Petr Suchomel shows off NetBeans 6.0

Petr Suchomel shows off NetBeans 6.0

Published: 2008-02-27

Length: about 1 hour

Recorded at: Game Developers' Evening #2

Language: English

Petr Suchomel, Senior Architect in Sun Microsystem's Java & Developer Platform Group, gives an introduction to why you should use NetBeans 6.0.

NetBeans 6.0 and what it can do for your mobile game

NetBeans 6.0 and what it can do for your mobile game

Published: 2008-02-27

Length: about 1 hour

Recorded at: Game Developers' Evening #2

Language: English

The demonstration of NetBeans 6.0 continues, as Petr Suchomel, Senior Architect in Sun Microsystem's Java & Developer Platform Group, gives a glimpse of the IDE's possibilites when developing mobile games.

Magnus Nedfors talks game design and development

Magnus Nedfors talks game design and development

Published: 2008-04-02

Length: 38 minutes

Recorded at: Game Developers' Evening #3

Language: Swedish

Magnus Nedfors from Avalanche Studios talks about different approaches to game design and development, SCRUM included!

Odd Ahlgren talks intellectual properties and storytelling

Odd Ahlgren talks intellectual properties and storytelling

Published: 2008-04-02

Length: 26 minutes

Recorded at: Game Developers' Evening #3

Language: Swedish

Odd Ahlgren from Avalanche Studios shares his insights on intellectual property and covers the basics on how to think about story in games.

Anders Elfgren on being a tool programmer

Anders Elfgren on being a tool programmer

Published: 2008-04-02

Length: 43 minutes

Recorded at: Game Developers' Evening #3

Language: Swedish

Anders Elfgren, tool programmer for Avalanche Studios, talks about how he joined the industry and what it's like working on tools for multi-million dollar projects.

Robert Nyberg talks about work at Starbreeze

Robert Nyberg talks about work at Starbreeze

Published: 2008-05-20

Length: about 1 hour

Recorded at: Game Developers' Evening #4

Language: Swedish

Robert Nyberg, HR manager at Starbreeze Studios, shares the history of the company and also what it's like working there. Past and future projects are touched upon, but the talk is mostly focused on getting a feel for what kind of a company Starbreeze is.

Jens Andersson breaks a screenshot down

Jens Andersson breaks a screenshot down

Published: 2008-05-20

Length: about 1 hour

Recorded at: Game Developers' Evening #4

Language: Swedish

Jens Andersson, lead designer on The Darkness at Starbreeze Studios, shows us what really goes in to making a game and what elements make up a single screenshot.

Optimizing your game

Optimizing your game

Published: 2009-02-07

Recorded at: GDE #1 - Microsoft

Language: Swedish

Johan Lindfors from Microsoft talks about optimizing your XNA game. Can a managed framework such as XNA on top of .NET or .NET CF really perform as well as you want it? Johan discusses ways to leverage the underlying architecture and hardware better than ever before.

Introducing XNA Game Studio 3.0

Introducing XNA Game Studio 3.0

Published: 2009-02-11

Length: 21 minutes

Recorded at: GDE #1 - Microsoft

Language: Swedish

Johan Lindfors and Nils Stadling from Microsoft give an introduction to the benefits of XNA Game Studio 3.0 and the surrounding eco-system of services and products available.