Posts

290 posts

2010-06-19 02:04

Topic: SGA Competition and Events / Feedback possible?

Simon Wagemyr Simon Wagemyr 11 posts

As I spoke to the Jury, they said they themselves would like to give some feedback on every game, but will only do so if they find the time. In other words, it has not been promised but will be done if enough time is at hand before their memories fails to produce accurate feedback. I will remind them of this to see if it can’t become a reality. I know this is something many would appreciate and so do they.

 

2010-06-19 02:01

Topic: SGA Competition and Events / Rule change for SGA 2011

Simon Wagemyr Simon Wagemyr 11 posts

Possible issues with the rules has been found and will be addressed in the upcoming discussion regarding the rules of SGA11. We will see to it that the rules are formed to reflect the purpose of the award(s).

 

2010-06-16 12:38

Topic: SGA Competition and Events / Feedback possible?

Ronald Pompa Ronald Pompa 15 posts

I believe so too. The problem that I see is that 60 games to motivate might be too much for a small jury that only has a weekend to try them out. I think this might be a very valuable addition if it was executed good somehow. I will bring this up on a meeting.

 

2010-06-16 12:29

Topic: SGA Competition and Events / Rule change for SGA 2011

Ronald Pompa Ronald Pompa 15 posts

If i understand correct, you’re referring to: “§1.2 Entries and participants may not be associated with, or sponsored by, a company in the games or entertainment industry. An entry that violates this rule will be disqualified.
Clarification: It is allowed to start a company (non-professionally) associated with the entry. The purpose of the rule is to keep the competition student-oriented and prohibit professional game developers from established companies from competing.
§1.3 The entry must not have been published by a publisher.
Clarification: Releasing a game independently is ok.”

Mainly it is said that you cannot be associated with the game industry while developing your game for this competition.
You mention that a ’”published game would indicated that it had more development time”* but 50% of that team still needs to have active students. Even if they start selling their game (which is ok) they need to prove that they’re students.
I’m the new project manager for SGA 2011 and I will review the rules for next year. Thanks for your input. I will make the rules more clearer so there won’t be any confusions.

 

2010-06-14 19:16

Topic: SGA Competition and Events / Rule change for SGA 2011

christopher powell christopher ... 4 posts

Just to add to my post. The team that i am referring to did nothing sneaky or deceptive. They had included “now available to buy” in their game trailer.

 

2010-06-14 18:36

Topic: SGA Competition and Events / Rule change for SGA 2011

christopher powell christopher ... 4 posts

I just wanted to say that i had a great time in the SGA competition!
I am a foreigner in a team of 3 Swedish students. I absolutely feel privileged to be welcomed into the event and also proud to be the team leader of our hard working group.
With that in mind I feel obligated to ask someone about a small detail. It seems that our entry was beaten by a game that was published and for sale before the entry was submitted.
Our team would never want anyone to be disqualified or to win by default, however, we would like to suggest that the awards in 2011 enforce the rules they made in their rulebook.
I say this, as a published game suggests that a team may have had significantly more development time than a student project???
Please let me know if i have misunderstood this. I have heard that this has happened in the past in the SGA… and if a published game is acceptable then i think that the rules should be changed to reflect this in the future!
Peace and Love!
Congratulations again to all of the amazing projects that were in this competition.

 

2010-06-14 18:25

Topic: SGA Competition and Events / Feedback possible?

christopher powell christopher ... 4 posts

sounds great. would love to hear also.

 

2010-06-14 15:30

Topic: SGA Competition and Events / Winners of SGAX!

Simon Wagemyr Simon Wagemyr 11 posts

Hello there!
I’m here to simply announce the winners of the 2010 years edition of Swedish Game Awards. If you have anything to say about the final or the finalists, you may do so here.
GAME OF THE YEAR
Dwarfs!
Best Execution
Br00t4l Qwest
Best Innovation
Block Tower Wars
Best Serious Game
Testament
Best Web Game
Continuity
Best Mobile Game
Phoenix Spirit
Gamers’ Choice
Eggnappers
...and let’s not forget the SGAX Shoutout Questionable Heroes. :]
Thank you all who participated this year. It’s been awesome!

 

2010-06-06 15:55

Topic: Recruitment / Production manager/music seeks group (preferrably Trondheim)

Andreas Ursin Hellebust Andreas Ursi... 1 post

Hi!
We have stopped our current project due to time constraints within other members of our group.
So now I am eager to join a new group, preferrably in Trondheim, but I can work anywhere.
I will be most valuable as a production manager or project leader, securing deadlines and doing administrative stuff. However I work part-time as a video producer, and can also make music, write or be a tester (in declining order).
I am looking forward to hear from you :) together we will kick NGA2010 ass ;)

 

2010-06-06 11:35

Topic: SGA Competition and Events / Warlocks Gamer's Choice

Ronald Pompa Ronald Pompa 15 posts

Warlocks is now available for download and voting. Be sure to download the game and try it out.
We’re also providing public servers to try out the game:
http://gameawards.se/competition_entries/465
We’re also arranging a formal game session to gather groups of people to play against each other.
First session is today at 20.00 CET. The gather will take place at the IRC channel: #warlocksthegame @ QuakeNet

 

2010-06-02 23:51

Topic: SGA Competition and Events / Feedback possible?

Anton Nilsson Anton Nilsson 9 posts

Any chance for us losers to hear what the judges thought about our games? Nothing indepth, just some general thoughts. It could be quite valuable information to improve stuff.

 

2010-05-28 12:36

Topic: Gaming and Development / Beta testers for TINR

Justus Thorvaldsson Justus Thorv... 4 posts

We changed name and we posted the beta at http://risk-it.no-ip.org
It is hosted at KTH, visit and play but as we dont have any AI yet it is not a single player game.

 

2010-05-25 17:32

Topic: SGA Competition and Events / Xbox Controlllers, necessity?

Albin Engström Albin Engström 42 posts

It can be avoided but if you are able to send one in you should. I wouldn’t rely on the possibility that there will be one free.

 

2010-05-25 15:31

Topic: SGA Competition and Events / Gamer's Choice?

Albin Engström Albin Engström 42 posts

Sorry for missing this question! It means that you allow anyone to download and play your game, allowing you to recieve the gamers choice award if people vote for you.

 

2010-05-25 11:39

Topic: SGA Competition and Events / Xbox Controlllers, necessity?

Markus Lundberg Markus Lundberg 1 post

Hi, I read that you actually HAVE to send in your controller of choice in order for you to test the game, but then I’m just curious… don’t you have controllers already? Wouldn’t it be more trouble for you if you had to resend back for every XNA-game that utilizes the Xbox-controller than just rounding up some by yourselves before the testing begins?
We can of course send a controller but I’m just wondering if it can be avoided.
//Markus

 

2010-05-25 06:39

Topic: SGA Competition and Events / Concept document

Albin Engström Albin Engström 42 posts

Yes, the concept document goes into the doc folder.

 

2010-05-24 00:43

Topic: SGA Competition and Events / Concept document

Kim Garpvall Kim Garpvall 1 post

I put my concept document in the “doc” folder in my submission, together with the manual. I don’t know if that’s the way to go so, yeah, I’d appreciate some clarification here too.

 

2010-05-23 20:13

Topic: SGA Competition and Events / Concept document

Stefan Mikaelsson Stefan Mikae... 1 post

On the rules page it says that a concept document is required but the submission page doesn´t mention it. Is it required? If it is, where do I submit it? In the zip to upload?

 

2010-05-23 14:27

Topic: SGA Competition and Events / Submission

Albin Engström Albin Engström 42 posts

The ftp server opened today at 8 in the morning.
Here’s the information: http://gameawards.se/news/game-submission/

 

2010-05-22 16:49

Topic: SGA Competition and Events / Submission

David Vadi-Dris David Vadi-Dris 1 post

Yeah, I was kind of expecting the FTP business to be a little more straightforward. Do you want us to connect using our website account details? I haven’t been able to connect so far, seemingly due to rejection from the server. If anyone might clarify the situation in time before the final delivery date that would be swell.