Workshop - Paradox Interactive
Published: 2009-03-24
Length: 28 minutes
Recorded at: Workshop
Language: Swedish
Fredrik Wester talks about the money and business associated with the swedish game industry.
2009-02-28 09:00
Kårhuset at KTH (map)
Concept document deadline & workshop info
To take part in the workshop, your team needs to hand in its concept document. Please read the instructions in the article and feel free to contact us with any question. Someone from the crew can always be reached at #gameawards on QuakeNet if your query is urgent. Registration for the event is handled through your personal account page, which you see when you log in to your gameawards.se account.
Published: 2009-03-24
Length: 28 minutes
Recorded at: Workshop
Language: Swedish
Fredrik Wester talks about the money and business associated with the swedish game industry.
Published: 2009-03-24
Length: 31 minutes
Recorded at: Workshop
Language: Swedish
Avalanche Studios presents at the Workshop.
Published: 2009-03-24
Length: 20 minutes
Recorded at: Workshop
Language: Swedish
Robert Nyberg talks about Starbreeze Studios and the history behind the company.
Published: 2009-03-24
Length: 20 minutes
Recorded at: Workshop
Language: English
Yashar Moradbakhti talks about how you take your game to the market and make money.
Published: 2009-03-24
Length: 22 minutes
Recorded at: Workshop
Language: Swedish
Nils Stadling talks about game development with XNA Game Studio 3.0.
The entire content of gameawards.se is the sole property of Swedish Game Awards and is not to be published in any way without explicit permission.
Henrik Edlund
We aim to open registration later tonight. Check back tomorrow morning or stay up late if you feel like it :) Drop in to #gameawards on QuakeNet or send anyone from the crew an email if there are questions, and we will try to answer as soon as we can.
Simon Hegardt
When can we sign up for the workshop?