EPISODES

Petr Suchomel shows off NetBeans 6.0

Petr Suchomel shows off NetBeans 6.0

Published: 2008-02-27

Length: about 1 hour

Recorded at: Game Developers' Evening #2

Language: English

Petr Suchomel, Senior Architect in Sun Microsystem's Java & Developer Platform Group, gives an introduction to why you should use NetBeans 6.0.

DICE: Karl-Magnus Troedsson on Battlefield 1943

DICE: Karl-Magnus Troedsson on Battlefield 1943

Published: 2009-05-05

Length: 28 minutes

Recorded at: GDE #4 DICE

Language: Swedish

Karl-Magnus Troedsson, Executive Producer at DICE, talks about the Battlefield franchise and how to develop a game for free.

Oskar Burman's workshop keynote

Oskar Burman's workshop keynote

Published: 2008-03-07

Length: 7 minutes

Recorded at: Workshop

Language: Swedish

Oskar Burman from Avalanche Studios talks about his roots at UDS and their work on the great racing title Ignition.

DICE: Yashar Moradbakhti on Project Management

DICE: Yashar Moradbakhti on Project Management

Published: 2009-05-05

Length: 38 minutes

Recorded at: GDE #4 DICE

Language: Swedish

Yashar Moradbakhti, Development Director at DICE, talks about project management in game development.

The Ongoing Democratization of Game Development

The Ongoing Democratization of Game Development

Published: 2008-02-20

Length: about 1 hour

Recorded at: Game Developers' Evening #1

Language: English

Dave Mitchell, Director at Microsoft XNA, talks about the democratization of game development.

NetBeans 6.0 and what it can do for your mobile game

NetBeans 6.0 and what it can do for your mobile game

Published: 2008-02-27

Length: about 1 hour

Recorded at: Game Developers' Evening #2

Language: English

The demonstration of NetBeans 6.0 continues, as Petr Suchomel, Senior Architect in Sun Microsystem's Java & Developer Platform Group, gives a glimpse of the IDE's possibilites when developing mobile games.

Christoffer Ekeroth on getting started with game development

Christoffer Ekeroth on getting started with game development

Published: 2007-11-01

Length: 40 minutes

Recorded at: Kickoff

Language: Swedish

Christoffer Ekeroth from Team Gravitron Ultra (winners of best XNA Game 2007) shares insights and experience on what new game developers need to think about. Everything from which game concepts work to the basics of game programming.

Tips from the jury, Boel Bermann

Tips from the jury, Boel Bermann

Published: 2009-11-01

Length: 5 minutes

Recorded at: SGA 2010 Kickoff

Language: English

Boel Bermann gives insight from the jury and talks around game developing.

Henning Tegen on working with the Quake 3 engine

Henning Tegen on working with the Quake 3 engine

Published: 2008-03-07

Length: about 1 hour

Recorded at: Workshop

Language: English

Henning Tegen talks about the benefits and disadvantages of picking up the Quake 3 engine today, discussing everything from journaling systems and consoles to rendering. Henning also demonstrates his own game Celestial Impact.

Starbreeze Studios: Carl Vikman on sound design

Starbreeze Studios: Carl Vikman on sound design

Published: 2009-04-27

Length: about 1 hour

Recorded at: GDE #3 Starbreeze

Language: Swedish

Carl Vikman, Audio Director at Starbreeze Studios talks about audio design in Chronicles of Riddic: Assult on Dark Athena.