re:al is a game/re:al is about what it means to play/re:al is about exploration and mastery/re:al is about cooperation and conflict/re:al is not a game/re:al is about relationship and dependency/re:al is about what is real, and what is not/re:al is about what is a game, and what is not/re:al is a simple idea, a simple question/re:al is a challenge to your perception of society/ The idea behind re:al was formulated entirely by applying established game analysis and theory. As an experiment, it is already complete, conceived through discussion and research, with an explicit disregard for inspiration from other games. It is not a mix of other games. Personal experience or market research does not form the basis of the work. re:al aims to prove that theoretically based game design leads to faster innovation than simple mimicking. re:al is questioning the true driving motives behind game development. re:al is questioning what gaming is about, and how it relates to Society. Games are a closed off territory, by gamers and for gamers, which leads to seemingly endless repetition of destructive norms and even blatant stupidity. Everything you do relates to and influences your context. Disregarding that as a developer or gamer leads to ignorance. The true depth of re:al can only be enjoyed by those who think. We take no responsibility for those who do not. Treating re:al as just a casual game will not broaden your mind, treating it as something more will. The title is a play on words and refers to the word “real”, the prefix “re:” used to signify emails sent in reply, and the “al.” denoting references to sources with more than two authors (“et al.” from latin “et alia”, meaning “and others”). re:al is a reply to others and experiments with what is real and what is not through a procedural representation of relationships between individuals in society as a whole. We do not think re:al has an impact on you, we know it does.