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SPACE BOSS

"Your boss is waiting."

SPACE BOSS
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Developer

deadbug

Tags

Space Boss Shoot 'em up

Genre

action

Homepage

www.youtube.com/teamdeadbug#p/a/u/2/SOcJb8mR4XY

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Description

SPACE BOSS is a shoot 'em up action game for the iPhone platform. In this game we hope to develop a smooth double thumb pad contol system. We would like to many different primary weapons that the player can easily choose between. Most importantly though, we would like to be very creative with one or more bosses that you need to confront. The bosses will each have vulnerabilities and unique features that you need to observe to be able to defeat them with the weapons in your arsenal.


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Participants


christopher powell

christopher powell

Artist

Project Role: Artist, Manager

Henrik Johansson

Henrik Johansson

Programmer

Project Role: Lead programmer

Richard Bergqvist

Richard Bergqvist

Designer

Project Role: Sound Designer and Musical Composer

Fredrik Alexandersson
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Comments

7 comments | Log in to add comment
2010-05-31 09:43
Mattias Hakulinen

Wow, thanks. Got to check that out!

2010-05-31 07:49
Henrik Johansson

Well, since we are using Unity 3D as our engine there is actually no coding in Objective C. I use C# scripting for all code in this game so that's how we do it.

2010-05-29 06:01
Martin Säll

Red Soldier Approves!

2010-05-27 16:25
Mattias Hakulinen

Snorlax has a question. How much of your code is in Objective C? Snorlax is interested in programming for the iPhone and was hoping that he could still program the game in C++ and use Obj-C only for the iPhone interface. How did you do it?

2010-05-27 15:16
Henrik Johansson

Well thank you wild snorlax =)

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