Project Role: Design, Art and PR
The goal of the game is to explore a randomly generated playfield as much as possible, while at the same time protecting your Town Hall from harm. The top-down tiled based playfield contains random dungeons which you must explore. Dungeons are usually neutral or friendly, but may also contain threats such as water, lava or hostile creatures. Each of these threats must be dealt with accordingly – and swiftly!
What makes this game unique and interesting to play is that your greatest asset is also your greatest threat: the Digging Dwarfs. While you need them to explore the dungeon and increase your score, their random behavior is the source of most your troubles. They won't think twice before opening up a huge water cave and flood your town! Despite their stupidity, though, Dwarfs are controllable. With a simple drag of the mouse, you can create an arrow which will compel Dwarfs to move along its path! These arrows do an excellent job of directing Dwarfs to do your bidding, but since you need gold to place them, you have to be careful with your choices. Pointing a Dwarf towards that juicy mineral vein might be a sound investment, but what if you need that gold to stop lava later on? In Dwarfs, there is a constant flow of risk/reward decision making.
“Dwarfs” is aimed to attract players looking for an entertaining way to “waste some time”, as well as the high score hunting crowd.
Find out how deep you can dig!