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Sanctum

"The Skye is the limit!"

Sanctum
Fan

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Developer

Coffee Stain Studios

Tags

ut3 sanctum unreal tournament 3 tower defense

Genre

action

Homepage

sanctumgame.com

Hype

(20 votes)

Description

Sanctum is a total conversion mod for Unreal Tournament 3. It is being developed during a ten week long school project by Coffee Stain Studios, a group consisting of eleven university students at Högskolan i Skövde, Sweden. Sanctum is a first person tower defense game where you take on the role as Skye, a female elite soldier. Your sole purpose is to defend your hometown, Elysion One, from the invading force of mysterious alien creatures. Choose from different defensive formations and upgrade deadly gatling turrets to aid you in the defense of the city. Use hand held weapons to give you an advantage.

The underlying reason for developing Sanctum was to take the popular tower defense game mode and get it into a first person perspective. We also developed a quite unique and outstanding art style and feel of the game, being communicated through choice of colours, musical theme and design on world objects. The style is in distinct contrast to the overall look and feel of Unreal Tournament 3 and thus proves that something very different can be produced by the popular engine.

The decision of making a total conversion was made so that we could produce all original content instead of re-using the content by Unreal Tournament 3. This means that all the models, textures, sounds and music is or will be developed by us. We are planning on further developing Sanctum in a direction where we add Co-op, different game types and additional turret, enemy and weapon types.


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Recent Images

Participants


Alexander Wallberg

Alexander Wallberg

Designer

Project Role: Lead Designer

Mikael Mård

Mikael Mård

Project Role: Character Artist

Björn Berg Marklund
Martin Jonsson
Johan Wahlbäck

Johan Wahlbäck

Artist

Project Role: Art Director / Concept Artist

Henrik Niku

Henrik Niku

Manager

Project Role: Project Manager, PR

Joakim Sjöö

Joakim Sjöö

Artist

Project Role: Lead Animator

Rasmus Höök
Gustaf Tivander

Gustaf Tivander

Designer

Project Role: Level Designer / Lead Sound & Music

Oscar Jilsén

Oscar Jilsén

Designer

Project Role: Scripter & Designer

Emmy Wahlbäck

Emmy Wahlbäck

Artist

Project Role: Texture-artist

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Comments

6 comments | Log in to add comment
2009-06-17 23:19
Linar Fetcoolov
mail

linar@igromania.ru

2009-06-17 22:04
Linar Fetcoolov
Igromania Feature

Hello!

My name is Linar Fetcoolov. I am previews junior editor from Igromania
- Russia's biggest gaming magazine (second in Europe).
Our monthly circulation is 230K and readership is about 1800K.
Every issue is accompanied with a standalone DVD-video magazine and a
regular DVD with demos, patches, etc.
If you want to know more about us - please visit
http://en.wikipedia.org/wiki/Igromania .

The reason I am writing to you is because we want to write a preview
about your game in the upcoming issue, because it looks really
promising to us.
Is it possible to do a Q&A session with the team and provide us with
some exclusive graphic assets?

We are happy to pretty much any exclusive information we can get from you!

Please let us know if it is possible.

Thanks in advance!

2009-05-25 17:31
Henrik Niku
Thanks

Thanks for the positive feedback.

Feel free to elaborate your criticism about the character concept, Robert Riedel. Just stating that it's less cool doesn't help us at all. The main character Skye has a different style and we understand that it might not be to everyones liking. We have however chosen to go with a mix between eastern anime and a more western commercial style.

As for a testable version, we have both applied for a public version through SGA, but I'm not very updated on how that will work. Other than that we're about to release a public beta in the next few weeks.

If you have any further questions, feel free to either comment here or contact me directly at Henriknik (at) hotmail.com

2009-05-25 08:23
Robert Riedel-Karlsson
Nice

Looks cool, will there be possible to test it?
Except for the character concept... that was less cool.

2009-05-25 01:30
Marcus Lindmark
Impressive!

The graphics looks impressive... I is clear that you have put alot of work into it.

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