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Temporary descritpion: A cute, side-scrolling adventure game for 2 players co-op. But for now with only player vs player...
"2-player co-op action game"
Temporary descritpion: A cute, side-scrolling adventure game for 2 players co-op. But for now with only player vs player...
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Albin Engström
Looks promesing but it practically had nothing to it..
I liked the idea of how the levels and the environment
was presented.
Works very well, no crashes or graphical problems.
The sprites are cool but need more work, they don't fit
the world in my opinion(Upon closer inspection I would
guess they're more like sketches in waiting for
replacement, is that correct?).
I would suggest changing the depth rendering priority
depending on the height position of the characters.
While that might look wierd when the characters are
jumping together it makes more sense when a character
jump up to a platform above where another character
stands, also I think it would look better in slopes
when characters stand close to eachother (place them
close and switch places and you'll see what I mean).
Maybe you already had plans for this I'm just making
suggestions, I hope you don't mind.
Anyway, like I said very promesing, as a great fan
of platformers I look forward to the result(don't let
it end here!).
Good luck!
Poi Poi [Jenny] Chen
Pernillahhh:
Then Pernilla's probably looks like a wise knowledgable dragon... XD
Thanks again and good luck to you too, if you'll be entering the competition?
Hmmm, i sommar skulle nog passa fint. Det är bara att hitta någonstans att bo också, undrar om man inte kan hyra in sig i elevhemmet? Sist kostade det något runt 40-50kr per natt för Karin när hon skulle sova över där, har jag för mig iaf... Hmmm. Fast iofs kan elevhemmet kanske vara stängt över sommaren. Dumt av mig att inte tänka på det. D'oh! Ah well, we'll come up with something.
Albin:
At this point we'll probably only be using the catblobthings, not really sure if we should actually put something so cliché in the game as the jellyblob. Ah well, there's more important things for us to plan and do in the meanwhile.
Thanks for the comment!
Albin Engström
Porings, drops, whatever you call them they're like a mandatory feature in cute games :P. At this point, I don't think anyone will think of it as ripoff.
Anyway, what you're doing here is interesting and I'm looking forward to see the result.
Pernilla Sparrhult
Haha, this is true xD For some reason, cute blobs tend to be pretty intimidating. Well, they're immensely cute anyway, and so is the overall look of your game :)
(Also, its nice to think that the deepest part of Poi Poi's soul probably looks like a cute blob, so maybe its simply her destiny to project them x3)
Anyway, good luck and well met at SGA ^o^/
Och ja, vi borde absolut träffas och ses nån gång! I sommar kanske? :)
Anders Davallius
Personally, out of the perspective of gamedesigning, I find the poy poys as part of an interesting social experiment… ;) (not really, but any way) a normal person, would hopefully never kill something that cute right away. Right? :]… but all RO and Zelda gamers will probably kill it right way without hesitation >.<… poor things…
(I think I saw enemies like this for the first time in Zelda II: The Adventure of Link)
As of now, nothing is really written in stone as already been said. The poy poys might just be added into the game as part of some extra content we've had in mind, but it's really not for sure. Either way, it was fun taking part of the planning xD