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Decadence

"2 vs 2 post-apocalyptic FPS"

Decadence
Fan

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Developer

Decadence team

Tags

First person shooter HUGE PLANTS adrenaline filled 2 vs 2 post-apocalyptic

Genre

action

Homepage

www.decadencemod.com

Hype

Description

Decadence is a story-driven multiplayer total conversion based on Valve Software's Source® Engine and combines the personal relationship to characters and surroundings of single-player games with an adrenaline filled multiplayer experience. Decadence pits two teams against each other in a fight over territorial control. Each map is designed in stages to offer a more compact and action filled gameplay that puts focus on teamwork and strategy.

Decadence is multiplayer with personality, where you play as one of four different characters. The character you pick is exclusively for you and will give you a unique weapon and other advantages, and you need to use every single one of them together in combination with your teammate to succeed. The environment will also be key to survival, providing cover from enemy fire as you advance towards the capture. Staying close to your teammate is vital in Decadence. She is able to help you in many ways, not only as an extra hand in combat, but she can also revive you if you get shot down.

The story of Decadence takes you into the near future, to a world where governments are scarce and survival is all that matters. Various attempts to grow food have lead to poisonous chemicals flowing through bodies of water, and plants growing in ways never thought to be possible. Promising a heavily atmospheric world and an interesting twist on team-driven gameplay, Decadence is a unique multiplayer experience that casual online gamers and hardcore FPS gamers can enjoy together.


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Participants


Johan Bernhardsson

Johan Bernhardsson

Programmer

Project Role: Lead Programmer (sole programmer)

Filip Coulianos

Filip Coulianos

Artist

Project Role: Level Designer, Environment Artist

Sara Wendel-Örtqvist

Sara Wendel-Örtqvist

Designer

Project Role: Game Writing and Voice Actor manager

Claes Engdal

Claes Engdal

Artist

Project Role: Level Designer, Env./Character artist

erik viklund

erik viklund

Artist

Project Role: Animator

Henrik Alfredsson

Henrik Alfredsson

Artist

Project Role: Env. Artist, Level Designer, Designer

Tobias Möllstam

Tobias Möllstam

Designer

Project Role: Community Developer, Producer

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Comments

58 comments | Log in to add comment
2008-10-27 14:18
Henrik Alfredsson

You're the one taking this one too far!

2008-10-27 11:36
Filip Coulianos

Ο Θεός είναι μεγάλος

2008-10-27 09:14
Henrik Alfredsson

Filip, I think you're on to something! We could use Pontus as a weapon of mass destruction! If we don't win this SGA thing, we could lit Pontus and take everyone with us, what a wonderful thing!

Unite!

2008-10-24 11:20
Filip Coulianos

Pomp completes everybody. The whole world would become a black hole if pomp dissapeared.

2008-10-24 10:48
Pontus Karlsson

AWWWW!!!<3 You make me feel all warm inside =)=)=)=)=)

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